Monday, October 27, 2014

Exalted 3E: What is wrong with this village?

Welcome back to my Exalted series of posts. This time we are going to work on a small piece of my Storypath idea. When Exalted characters explore the world it is typically Solars (returned kings and queens of Creation). Unless they are in a major city which have layers upon layers of events going on typically they stop over in small villages and hovels out in the wilds of Creation. These places are often ignored but they are ripe for minor one-off plots that are a great way for the players to flex their story muscles.

So what is the basis of the "What is wrong with this village?" Let's list off 10 typical issues from the top of our heads. (10 because Exalted uses d10s.)


  1. Bandits
  2. (1-5.Gods, 6-10. Elementals)
  3. (1-5.Ghosts, 6-10. Demons)
  4. Exalted
  5. Realm
  6. Fair Folk
  7. Feuding
  8. Disease
  9. Lack of: (1-3. Food&Water, 4-5. Protection, 6-8 People, 9-10 Faith)
  10. Minor issues


I always include a minor issues so it's not all doom and gloom. I'll get the Italics in a minute. Heck, even the listed items above are not instant problems. They are however plot elements going on in the town. Now the trick is how many times should you roll on this chart? I'd say you need to eyeball the size of the town you are dealing with...or:


  • 1-3. Small Village - 1 roll
  • 4-5. Large Village - 2 rolls
  • 6-9. Small City - 3 rolls
  • 10. Major Event! - Roll again for size of village (ignoring 10) and roll 4 times!


Again with the d10's! Heh. Alright now that we have the size of the village, the source of the problem it's time to cook up the nature of the issue. Pull out your dice again.

If you rolled 1-6 on the first table the use this one:


  1. Is Under Attack by...
  2. Owes a favor to a local...
  3. Is a base of operation for...
  4. Was destroyed by...
  5. Worship/Supports...
  6. Fears the return of...
  7. Is ruled by...
  8. Is infiltrated by...
  9. Desires the aid of...
  10. Mysteriously won't talk about...


If you rolled a 7-10 on the first table then roll this one:


  1. Is suffering from local...
  2. Is recovering from local...
  3. Has been cursed by...
  4. If fighting back against...
  5. If inflicting upon its neighbors (including another town you can roll up ignore this result)...
  6. Has asked the (1-4. Realm, 5-8. Local Gods, 9. an Exalt, 10 The Yozi!) for help with...
  7. Has a strange story of...
  8. Believes the Characters bring...
  9. Is about to be plagued by...
  10. Mysteriously won't talk about...

Okay. Now you might get some interesting results and a lot of this is open ended but it should help you roll up some random fun for your Exalted players. Now in the full Storypath idea I have I'll instead have each location on the map have 100~ tags that you can roll up a number of for each segment of the plot. But this is a quick and dirty way to get started. Try it out. You might get something like:

Bitter Leaves - Large Village: Owes a favor to a local Demon!, Is inflicting upon it's neighbors a lack of people.

Which tells me there is a Demon cult in the area recruiting or murdering folks from outside farms and smaller villages to bolster their control and numbers. BAMMO! Instant minor plot for the Exalts to explore.